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Anya - Character Creation Pipeline

The result of creating a fully character ready for animation and usage in games. This project emerged from the interest of making a character from start to finish to improve and learn from every step that is necessary to create a character for a game. After concepting the character design I started sculpting in ZBrush. As a next step, I retopologized the high poly mesh to keep the model optimized for games. To animate her I created a rig and added controls for easier animation workflow.

High Poly Render - Close Up
High Poly Render - Full Body
High Poly Render - Close Up
Screenshot of the Rig Controls for animation.
Wireframe
The initial concept